Dev Log 1

For my first week I have came up with the idea of my game and also started with the player mechanics.

The initial idea I have had for the game is to make a human fall flat based game as this involves very simple mechanics that will be useful in the future for coding games.

The idea for my game is that I am going to create 2-3 simple levels that will be transitioned between when you have completed the end of the level you are on.

For this week in the third person blueprint I have made the character into a ragdoll this will be vital for the rest of the game as it is going to be a simple puzzle and parkour game with the added challenge of being a ragdoll.

 

This is the code I had to add to my character in order to make them into a ragdoll and using the name variable which is connected to the skeletal mesh to decide where the character folds over from.

When coding the ragdoll feature I came across a few issues the main one being that once I had finished the tutorial and went to test it out my character didn't work and just walked normally. I overcame this problem by looking through the code I had done in sections and found that I had missed out some values and also to tick a box. Going forward to avoid this I am going to take my time when going through tutorials to ensure that I understand all the information and don't make little mistakes.

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