Dev Log 2
This week I have decided to change the look of my character however in order to do so I had to recrate the animations so they would go with the character. For this to be accomplished I needed to use a website in order to find a character I liked and that would suit the game style (cartoon). I then used Mixamo to create the animations that I needed such as Idle, walk and jump.
In unreal I imported all the files as .FBX files as these are what you need to be able to create the animations. After they were imported I needed to do some research into how to make the animations and make them look smooth. Once they were imported in I created the different blend spaces that were necessary and also created the animation blueprint.
When I had done this and started trying to do it in my projects I found it quite difficult and not very easy to understand when I was making an animation blueprint. After looking into the animation blueprint and how it works I have more of an understanding how it works however I am still not confident it. This will be something I will keep revisiting throughout the project and gain more knowledge on.
I found this part of the game quite difficult as when trying to blend together some of the animations I found that they looked choppy meaning I needed to edit it to make it look smoother. When doing this I found that they would never blend together perfectly and could spend a lot of time trying to make it look better. Once I had finished with my animations I was happy with the way that they looked as it was a big improvement from what they originally looked like.
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